

- #KANE AND LYNCH 2 DOG DAYS CRASH AT MAIN MENU FOR FREE#
- #KANE AND LYNCH 2 DOG DAYS CRASH AT MAIN MENU MOVIE#
However, a mechanic allows players to pick up explosives, like tankards or fire extinguishers, and throw them. I stuck with a pistol and a shotgun as often as possible, as everything else felt like a waste of time, especially against tougher foes. Shotguns hit hard and shoot like sniper rifles for some reason while anything more automatic than a rifle feels unusable. The auto-aim is powerful, with little markers appearing wherever the bullets hit the enemy, and the usefulness of guns is either at a god-tier level or the effectivity of a nerf rifle. Gunplay is fast and fun, but it also feels like I was doing very little skill-wise.

It makes it hard to see, as far as gore is concerned, what the aim was in censoring these moments. Only his genitals are censored, with the gashes left entirely intact. But the things they choose to censor seem without a pattern? Headshots turn the enemy into pixel-headed rag-dolls, which feels out of place with such vicious and unapologetic set of protagonists and, in a later scene, Lynch is seen entirely naked and covered in sucking bodily wounds. The game has a strange visual element, in which intense gore and nudity are pixelated immediately. To continue on stylistic and aesthetic choices. The overall action-cinema style presentation is the strongest decision made and, with a little tampering, could really make the franchise stand out if IO interactive ever returns to it.

This of course made the game feel short, but that just meant it recognized that players may not want to sit still in a shooter, a message many developers miss. I never felt like I was being stopped, or like the game was holding my hand to extend playtime. This is hands-down the smartest thing the game does. The game avoids mid-level loading and uninteresting cutscenes by jump-cutting between action set-pieces. I cannot explain this, but my desire for stylistic camera presentation could not override my dizziness. Strangely enough? I missed it when it was gone. I had to find a way to turn it off in the settings to even remotely enjoy the game. I genuinely felt like I was experiencing vertigo for the first three levels. The camera follows in third person, as this is a third-person shooter, but it is not a steady cam. The game, stylistically, clearly tried to make some creative risks. I didn’t connect with either of these characters in any capacity aside from the fact that we were both doing our best with a kind of not great situation. The dynamic of Lynch as Kane’s saboteur is far from explored, and so Lynch comes off as an un-motivating dick, and Kane as a sort of blank slate. Having not played the first game, the idea that Kane, who has apparently found a significant other and a way to start over, would fall back in with Lynch for “another one last job” is ludicrous.
#KANE AND LYNCH 2 DOG DAYS CRASH AT MAIN MENU MOVIE#
The game starts feeling like a movie sequel. The story of Kane & Lynch 2 feels like a standard action-game fair, Kane and Lynch were bad-bad gun running crime brothers who successfully pulled off their “last job”. Graphics aren’t everything though, so let’s continue on. In fact, graphically it compares to the post-launch titles for last generation, maybe around 2008. Kane & Lynch, compared to titles like these, does not feel like a 2010 release. To frame my review, some Game of the Year selections for 2010 were Mass Effect 2, Red Dead Redemption, and Alan Wake. Kane & Lynch is a franchise that I came in knowing nothing about, aside from lukewarm review scores from popular gaming magazines at the time of its release in 2010.
#KANE AND LYNCH 2 DOG DAYS CRASH AT MAIN MENU FOR FREE#
This game was given to me for free through the Xbox Games with Gold program in June. For transparency: I played through the entire story mode of Kane & Lynch 2: Dog Days and spent 5 hours in both arcade mode and the online Fragile Alliance mode.
